Win the activation race
- Identify enemy ships that have not acted; sinking one removes an entire activation.
- Activate exposed friendly ships before the opponent can erase their turn.
- Do not assume a lethal Skirmish interrupts a same-hex attack—the developer explicitly says it does not.
Match weapons to defenses
- Use armored surface ships to bully lightly armored targets.
- Send Torpedoes or Bombers into Battleships and other armored targets.
- Reveal Subs with sonar or carrier recon before committing anti-sub attacks.
- Hold a Sub’s action when a safe reaction shot on the opponent’s turn is more valuable.
Read the encounter modifier
- Against Wolfpack, scout water lanes and expect hidden submarines.
- Against Fortified, recon land masses before entering gun-fort range.
- Against Ambush, protect vulnerable ships from early contact.
- Under Distress Call, favor a fast route to the exit over long economic setup.
Evidence boundary
Patch 1.0.2b lowered dodge values roughly 40–50%; older dodge breakpoints should not be trusted.